Ron Cole wrote: > > >>If so, it would be easy to add a check: when deleting players, remove them > >>from being guests in houses (and clans, and all the like of course....) > > > >Sure, it wouldn't be hard. You'll also want to cover the "set file player > >deleted on" > >case. Or, perhaps, in hcontrol show, in the case of undef, just remove the > >offending character id. > > I just added some code to remove them when the houses boot, but you could do it > hcontrol show too, if you never want to see a <UNDEF>. I don't recall, its been > a while, but I think it was a fairly simple thing to do. Also, it was an older > version, and MAX_GUESTS was not enforced. You should check that too, it will > overlay the last pay date when they add too many guests. > > Ron > I'd love to see this code, as all I've managed to do is NOTHING! I can't get rid of those damn UNDEF's. --- "Guilds" are done, and a patch is available (though I don't know if I've left any new modifications on it). If you've been following it and are interested, e-mail me privately and I will make it available to you. -B. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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