Re: Player edit.

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 04/22/98


But set is your friend :)

please please please don't call it pedit...  I am using that for another OLC
topic that i will send out if people want.  It is another implementation of the
path edit that PJD is working on.  Instead of assigning the path in the mob file
I assign it in the zone file.  Thus, it needs its own set of files.
--Angus

______________________________ Forward Header __________________________________
Subject: Re:  Player edit.
Author:  INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE
Date:    4/21/98 10:15 PM

On Tue, 21 Apr 1998, John Evans wrote:

[ I'm changing titles since I'm changing the topic. ]

>> If the desire is ease of modification of the database entries, then
>> perhaps some form of editor could be made.   A text-based one (not
>> even ncurses, just prompt driven) could go a long way.
>
>Now THAT would be an interesting idea that I just might work on. Make an
>OLC of sort for player data and get rid of that damn 'set' command.
>Nothing wrong with having a command-line way of changing player stats, but
>the code is... well... horrendous to understand and modify. :( (Works
>quite well, though)

Anyone want to write 'player edit' for OasisOLC?  You can use 'medit' as a
template for most of the things.  It doesn't actually have to write the
files to disk, it can have stub routines for when Sammy finishes.

>> Do you mean supporting both?
>
>That's the implication that I got. Perhaps a setting in config.c or a
>define in structs.h to determine which one is used?

Yes, after the code was integrated I would maintain it like the rest of the
code in the codebase.  If Sammy wished to create updates later, that'd be
great.

>(I saved up my 2 cents while lurking, gained interest on it, and there's
>my 3.1415 cents worth that I have now. I hope it was worth the effort
>that I put into not spending it until the CD matured.)  ;)_

PI! :)

inverse tangent of 1 times 4

--
George Greer  -  Me@Null.net


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