On Wed, 22 Apr 1998, Angus Mezick wrote: > ok.... adding the fields it the easy part, what about updating them? Having > advance_level advance player_table[].level would be easy, but what about gold. > Don't know if that is going to be much of a problem because I am going to have > to replace all GET_GOLD calls with functions because we are moving to a currency > system with denominations, but what about everyone else? They would need to do > the same thing? I now save the player index when a player is saved. This will probably be changed before release so that the index is only updated when it needs a change. All you need to do is add the gold variable to the player_index_element struct and change save_player_index to update the gold field on saves. Sam +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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