On Thu, 23 Apr 1998, Angus Mezick wrote: > Well, we all know that spells can be targeted at char's and obj's. but what > about rooms and doors? I am trying to make a knock spell, but i am also trying > to avoid passing the direction pointer around. what i am leaning towards is > either adding the tdoor and troom along side the tch and tobj, or just go ahead > and put all four of them in to a tstruct and work it from there. Has anyone > done this and have suggestions? We have delayed spells that do a countdown > between cast_spell and call_magic. I coded them as manual spells and used George's idea for spell arguements. If you'll hit his page of patches, you'll find on there for spell arguements. When I played with the idea, he had it listed under "experimental", but should have moved it from there since there. It worked quite well. I also did the same thing for the ones that target the room, the few spells that give the room affects, assume that the target is the room. There is a "room affects" snippet out there somewhere. I think it's on Alex's list of snippets. Works pretty well too. John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ Any sufficiently advanced technology is indistinguishable from magic. -- Arthur C. Clarke +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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