> > Gosh, wouldn't it be keen if you had a mud laid on on an actual > >grid or map such that you could impose not just per-zone climate changes, > >but mud-wide season-based weather _patterns_. Or is there a way to push > >this through the current disjointed connectivety of zones that I haven't > >taken the trouble to see, aside from much intervention from Immorts.. > > > Well, that system's a bit complicated... but you could have temperature > categories, like [hot, warm, cool, cold], in which the temperature did a > little random walk. Then have the categories change regularly based on mud > date. Hm. I think you're probably right - let try for an easy way - have a weather cycle, x months, dosen't matter... and for each month have a _modifier_ for climates .. like humidity, rainfall, tempature, wind, etc. Then, when a zone is created/etc, set the default values for each of these modifiers, along with allowed ranges of changes and a max_per_day change rate. So, you'd have a winter zone with something like Humidity min: 0 Humidity max: 10 (these would make the average 5) max Change in humidity: 1 Rainfall min: 10 Rainfall max: 100 average would be 55.. max change in rainfall: 20 etc... Then, each mud day, each zone would have each of their zones adjusted based upon the info.. Of course, this wouldn't have much to do with a world-wide climate would it? You could still have winter next to desert. Sigh. It would be nice if there was some way to do that.. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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