George, maybe I'm ignorant... but why would you CARE if they were cached until after they log in? That's the point of a CACHE, otherwise just make a 100 MB RAM Drive and load it ALL into memory... I think that the argument for compression could go both ways, but I think it really depends on the system you are using. If it's a dual-processor P300 running NT (or Unix equivalent system) then yeah, compression should improve performance some (but would you notice on that system?) If it's a 486 running Windows 95 - I doubt the processor could keep up under the load. A good SCSI HD make the point sort of moot, so why waste time programming it when $250 would do the same job? My time's worth more than that. I could spend more time ranting on this list, for instance. If you really believe that drive access / transfer time is your MUD bottleneck, then there are easier ways to fix it than compression. -Tony -----Original Message----- From: James Turner [SMTP:turnerjh@XTN.NET] Sent: Thursday, April 23, 1998 11:37 PM To: CIRCLE@post.queensu.ca Subject: Re: Circlemud design issues George <greerga@CIRCLEMUD.ORG> writes: Yes, but until a player logs in, their data isn't cached, nor is their directory entry, so there is overhead in this. Unless you cache them all, you can only be guaranteed of having a particular file cached after the player has logged on. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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