On Fri, 24 Apr 1998, James Turner wrote: >Heck, go one step further. Re-do set a bit and have it a slight bit >more abstracted. Make the menu editor call these abstract >functions... which would load a player if not in the game, set the >value, and save them. do_set(ch, "file person str 30", 0, 0); Complete with level and error checking. :) >If the player's stats change while editing, then perhaps there could >be an alert to the editor (*cough* easy to do if all stats were >accessed by setBlah methods)... or at least alert to the big things. >Then redisplaying the menu would reflect the new stats (ie make the >menu live). Save a copy of the character before you edit, when a change it made, see if that particular stat is the same. If so, overwrite it. Then re-read the character. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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