On Fri, 24 Apr 1998, James Turner wrote:
>Heck, go one step further. Re-do set a bit and have it a slight bit
>more abstracted. Make the menu editor call these abstract
>functions... which would load a player if not in the game, set the
>value, and save them.
do_set(ch, "file person str 30", 0, 0);
Complete with level and error checking. :)
>If the player's stats change while editing, then perhaps there could
>be an alert to the editor (*cough* easy to do if all stats were
>accessed by setBlah methods)... or at least alert to the big things.
>Then redisplaying the menu would reflect the new stats (ie make the
>menu live).
Save a copy of the character before you edit, when a change it made, see if
that particular stat is the same. If so, overwrite it. Then re-read the
character.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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