Re: Circlemud design issues

From: Ben Shadwick (bshadwic@CLARK.EDU)
Date: 04/24/98


On Fri, 24 Apr 1998, Tony Maro wrote:
> George, maybe I'm ignorant... but why would you CARE if they were cached until
> after they log in?  That's the point of a CACHE, otherwise just make a 100 MB
> RAM Drive and load it ALL into memory...

I think his point was that if they aren't cached until after login, then
the mud would have to go to the disk each time someone logs on. If at
least a large portion of player data was cached, on the other hand, then
disk access would be significantly reduced when a lot of players are
logging on).


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