On Fri, Apr 24, 1998 4:52 AM, James T Browning <mailto:jbrownin@LCSC.EDU> wrote: >Instead of having a six month repeating loop maybe you could implement a >loop which would repeat itself every few thousand mud years. You would >want >to set up a algorithm to generate the needed weather at runtime instead of >being set at compile time... Maybe you could even have the seasons drift so >that in 40,000 mud years March 5 is the warmest day of the year. Well, the rotation thing is supposed simulate seasons, and a long loop would either take a lot of memory or some interesting code. However, you could also have the range that the temperature ranges cover vary on a longer cycle. If you wanted to get really complicated, you could "stack" cycles -- a monthly one-year cycle, an annual hundred-year cycle, and a centennial 10,000 year cycle. That way you simulate reality more... infinite number of cycles and all. Of course, there comes a time where adding more complexity doesn't do anything for the realism, since nobody notices it. Judson Powers Morgaelin MUD powers@rjsonline.net telnet://mud.dwango.com:3000/ "Friends help you move... real friends help you move bodies." +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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