I gotta say that I love your idea. It sounds like it would add a lot to gameplay, especially with the different modifiers in there too. If you had races set up, you could have random Descriptions for Each Race, and of course you could set up a randomizer to actually set a class as well, for whatever purpose. One thing which you didn't mention that I think would be really cool, and it would make it seem a little more realistic... Make it so that every time these FakePlayers enter a room with a Mob (not another player), they have a 1/5 chance of actually having that FakePlayer Mob attack whatever other Mob is in the room. You could probably implement a check to make sure he only attempts to kill Mobs that are less-than or equal-to his Level, or perhaps a check of the other Mobs HP, so that if it's above 500HP then they don't bother attacking. This would help prevent them from killing the bigger Mobs that only players, if even them should be able to kill. This is something that I've always wondered why was never implemented in Circle in the first place: Mobs attacking other Mobs. I mean, it makes sense. A mercenary walks down the street, a peasant asks him for a few pennies, and the mercenary kills him because he's annoyed. Something like that. An Evil Mob walks into a Church, and the Priest kills him. Etc... Just an idea that probably didn't need to be so spammy, but.... +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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