CI>>that little OBthingy: CI>> CI>>Assuming that mob races and classes are coded, how would be the best way CI>to code CI>>a generic weapons of race or class slaying? I was thinking of using weapon CI>>applies and having the modifier mean something. Can anyone think of a bett CI>>way to do this? CI>That would be one way to do it. I'm working (actually I'm going to start, CI>after CI>my siege command and trigger olc is done) on something similar, along the CI>lines CI>of "elemental" weapons and some such. I'm also thinking on an Wspec for CI>weapon CI>effects. CI>W CI><message when weapon goes off>~ CI>AFF_FLAG1 2 3~ CI><death effect if mobile dies>~ CI>etc... This would be handy for me..(having a Wspec).. I'm working on something "different" and it would be good to have a way to provide more detail about the status/actions/effects of particular weapons. Is it loaded? Running low on ammo? Is it overheating? Is it holstered or drawn? More detail about the status of weapons is necessary for the type of MUD I'm developing.. Will have to think about this more. ---------------------------------------------------------------- ____ Joe Rykowski | System Administrator, Webmaster, _~~_ \ / joer@cw2.com | MUD Admin/Implementor, and (O)(-) \/ www.cw2.com/ | Programmer... /..\ | <> "Reality is just MUD with better lighting." - Cyklop ---------------------------------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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