At 01:01 AM 4/28/98 -0500, you wrote: >Ok, maybe I'm on crack for even thinking of this, but I've had an idea for >a few days... > >Has anyone ever played the old BBS Door game called Legend of the Red >Dragon? (LORD) >I'd assume there's a few on this list. Ahh, TriBBS and LORD... (flashback to three years ago) >My idea was this: >Guildmasters. More than one for each Class. In order to up your level, you >not only need the experience (or perhaps within 10-25% of the exp to up >your level), but you also need to be able to Kill your Guildmaster. Well, >not really kill them, but "Best" them. Prove you are the better >Warrior/Thief/Cleric/Mage/Whatever. I thought of something like this. Someone was going to release proficiency code which could be used for this purpose. >Now, the obvious and quite lengthy way of doing this would be to create a >Guildmaster for Each Level, in other words, 50 or more, depending on how >many levels you have on your MUD. You'd need to make each of them a valid >Guildmaster, and then still do something to the Hard Code to make it so >that no matter how much Exp you have, you cannot Gain the Next Level until >you've successfully killed/bested your Guildmaster. And, of course, I >don't know how you'd set up a "Best" system rather than a "Kill" system. >You'd probably have to really screw with the combat system in relation to >Guildmasters. Not really. Aren't there spec_procs only called near death? -B. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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