> I was wondering if anyone else has seen "bots" to be a problem within the > game, and maybe possible ways they have tried to make it harder for bots to > be set up. I know I could always have every command send random messages, > that way they would have to have tons and tons of triggers or scripts to > make their bot run, but they would still do it. Any ideas on this? We added a policy about bots. With the same feeling, they are useful to feed you, or to allow a healer to heal you (we allow multi play limited to two chars per player on at one time), but that, as you said, taken to far they take the fun out of the mud, for the player, and for the others that aren't computer controlled. Our policy basically says it's illegal. If we catch you doing it we will purge or freeze your char, if you are set to autorelogin we will ban your site for a while...Basically, don't do it or you won't be happy. We try to appeal to the maturity and sense of fair play in our policy and it works for the most part. People still get petty and try to be 'rules lawyers' but the stand rule of our game our rules our interpretations, and liberal suggestions to go check out www.mudconnect.com if they don't like it has kept those to a minimum. (Wow sounds kinda nazi-ish, but hell we pay the bills and put the time in :) ) I spent a little time trying to come up with a way to make it impossible for people to bot, but other than random exits (they will avoid those rooms) or asking questions that require a human answer (after enough time of watching these, they could set off triggers to answer) or just random teleporting, I couldn't come up with a way that didn't reduce playability past the point of acceptability. (UPS) > I have heard that at one time there used to be something simular, having > to do with the Odin Statue in Midgaard and Odin's Store in Midgaard. I have > gone through patch 12 for this code and it doesn't seem to be there. If > anyone could explain to me what this code used to do, and maybe what patch > level (or even the code if they still have it stashed away somewhere) it > may be in it would be most appreciated. Thanks for your time. There was a patch or an offer for this in the past. I didn't grab it when I saw it, but with exploding obj's in the mud, it would be interesting to see how it worked. The problem I remember with it was mailing a bag with stuff in it. The obj struct in the patch didnt contain anything for contents or something. I don't know if patch is still readily available or not, but I would check the snippet sites. Luck, Ghost +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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