>More ideas? Instead of precreating a bunch of npcs as fodder (sorry, guildmasters), determine some algorithm and create them on the fly. In other words, write, say, a 'guildmaster_advance' special and have it load a predescribed npc and then assign values to it. Since they don't actually get killed, you don't even need to load equipment for them. - Nasri. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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