Great idea except for those that speedwalk. Can you imagine what this will to do speedwalk if you don't have the mud itself parse that 2s3u5e string? muhahaha nah, ick --Angus ______________________________ Forward Header __________________________________ Subject: Re: Misc Thoughts / Ideas Author: INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE Date: 4/28/98 7:20 PM This may not be directly related, but there's a game called Federation that I play, and it's one of the first multi-player games out there...well, since it's so old, it obviously has some pretty strange bugs...one of which is that its buffer can only contain so much, and since there are about 700 players in at any given time + lag, it drops a lot of commands. So why not write code so that if a player sends more than 3 or so commands per second, it drops every third? It's very effectual with dealing with macroers. :-) -JW +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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