On Tue, 28 Apr 1998, Chris Jacobson wrote: [Format snipped.] The BIND nameserver 8.1.1 does that for its configuration files. ftp://ftp.isc.org/isc/bind/src/8.1.1/bind-src.tar.gz >I know I could eliminate = and ; by using a minimum-1-white-space rule, >and its also something I'm considering. Then you lose the C-style ultracompaction possibilities, no International Chris Jacobson Obfuscated Mob File Contest. >Plan also involves actually parsing \r\n's in descriptions into a special >escape-character, so there would be no need to worry about \n's when >reading in the description. The parser would actually look for \ escape >sequences in the string being read and replace them with appropriate >character(s), thus: You could also implement auto-wordwap this way. >On a simliar topic, I've also been debating about going back to flat-data >style mobfiles. As the MUD expands, more time would be spent >parsing/saving, and the overall effect would be detrimental speedwise - a >key-data style database is far slower than a flat-data style database, but >an object-oriented/container style database is several magnitudes slower >than that! You don't plan to crash much do you? Then I wouldn't worry a lot, especially if you have copyover. >Having a 4000 room area (yes, thats a single worldfile - 1.8 megs!), that >is just "repetetive" data, takes a long time to read in, so I'm >considering taking the code I used to generate the worldfile itself, and >changing it to build the zone at runtime (its basically a 20x20x10 grid of >space that wraps completely, with room name being the [##-##-##]) A 'world pre-processor' of sorts? That adds some complexities but allows you to rip out all of the world processing from the MUD and replace 'Loading world' with some fread's and str_dup's. >Anyone else used a run-time/boot-time generator for rooms, perhaps for a >gridded forest or large amount of land? No, but I'm going to start doing it for my web page. That way I can have the page generated when people hit, allowing customization. My current Bash shell scripts work just fine but are way too slow for that. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST