>After this point, the stock mud source has: > } else > send_to_char(world[ch->in_room].name, ch); > >It seems to me like maybe you dropped the "else" from yours. Nope, its still there, but the above is where the problem is. Also, if your thinking that maybe its just spitting out above said line after the roomflag line its not. I added color to the regular room name line also. If it was just spitting out the second send_to_char then it should show the room name in that color and it's not. It works fine not using roomflags of couse. -=DemiGod=- ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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