Doppleganger Software <doppsoft@TZC.COM> writes: > >How would i make it so players could actually "Sit" On a chair or bench. > >and when you typed look it would say something like > > > >"Bosstone sits here on a chair." > > > >??? Just think it would be neat. > > This is easy. I did it myself...except my chairs have a few extra > features. They cast spells on you the longer you sit on them. :) Well, > it's pretty simple. It incolves adding in a structure to both objects > and player to reference each other while they are sitting. Also, you I too have coded this. The code is fairly simple. There's no real reason (at least, if the objects aren't tossing spells) to have the furniture point at the characters. Add a pointer to an obj_data to the char_data structure. When someone sits, point it at the furniture (with appropriate checks that there aren't too many people sitting there already). Then clear the pointer to the furniture in char_from_room and init_char. Only downside is using "at" undoes someone sitting on a piece of furniture (not a prob for morts). Works well. Might add a check in extract_obj to make sure no one is sitting on a piece of furniture if it were to go away. I would suggest making a new type of object for this type of code, and using the values array for things like how many can sit in it, minimum position (maybe not, it's possible to sleep in chairs, just not hard). Also, add one for the preposition that is used when a char plops down (sitting in a chair, on a couch, under a tree, at a table, etc, etc). Players really like this kind of code... adds atmosphere. -- James Turner turnerjh@xtn.net http://www.vuse.vanderbilt.edu/~turnerjh/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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