Hey dude.. 'Sit On This!' ---------------SNIP------------------- The spells are kinda fun. You don't NEED to have the chair cast spells (in fact, by default they don't, you have to set them to do so) One way to solve the at problem is to add in support in the at command to look for chairs....just save the chair if they happen to be sitting, then, after the command, set them back in it. It's seamless, and transparent. ----------------- END SNIP ------------------------------ i duno about you... but i dont have any chairs in the game that cast spells.. Why dont you just make things simple and do whats called a SPECOBJ Maybe its in the circlemud code.. i dont remember.. but ive got somethin like if object # whatever is to be used.. 'ie in this case a chair being sat in' then have it do some sort of routine... I dont think its any different than a spec proc.. at least this way youll be able to do what you want.. without having to mess with the spell code. -DarkLord Bio-Hazard Ind. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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