> obCircle: (THIS IS WHAT THE HELL YOU ARE SUPPOSED TO ADD HERE)
>
> I am pondering adding carts to my mud. I want to make coins have weight, and
> other various economy things, and i wish to have the players work for their
> cash.
> The debate in my mind is to have them be
> 1) a special enterable object, with a ch->in_obj obj->driver, and obj->people
> and a do_drive command or
There is already existing enterable object code - it is not that
good. As a matter of fact, it has several errors, and works based on (if
memory serves me right) a wierd set of room flags being set. Typing
'enter' object simply transports you to another room. Typing 'leave'
tries to push you back out. I'm sure there's probably a better way to do
it.
> 2) to have the cart just be pulled by the person in question ch->cart
> and obj->puller. I am leaning towards maybe implementing both. I like
> number one because of the extensibility options. people climbing into a
> portable hole and the like. I like number 2 because of the ease of use
> and you can hitch your cart up to your mount.
>
As to pulling, i'd say simply go about it the same way the do_sit
code has been being discussed. Heck - harnessing a horse could be a
special case in do_sit pretty much...
PjD
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