> I am pondering adding carts to my mud. I want to make coins have weight, and
> other various economy things, and i wish to have the players work for their
> cash.
> The debate in my mind is to have them be
> 1) a special enterable object, with a ch->in_obj obj->driver, and obj->people
> and a do_drive command or
> 2) to have the cart just be pulled by the person in question ch->cart and
> obj->puller.
> I am leaning towards maybe implementing both. I like number one because of the
> extensibility options. people climbing into a portable hole and the like. I
> like number 2 because of the ease of use and you can hitch your cart up to your
> mount.
The code I wrote for furniture was setup in such a way to support
more than just ITEM_FURNITURE using it. It already has ch->in_obj and
obj->people, and char_to_obj and char_from_obj can discriminate by
opbject type. If you want a copy private email me.
-> Ben
"Pushing furniture for all it's worth"
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST