To those arguing over quinn and extra exits to rooms . . . please . . . drop it. ObCircle (the good part) I have done a special procedure that makes a room act like there is a strong water current (it randomly takes players into ajoining rooms based on the percentage for that room, and the direction the water is flowing). I have it set, and will be posting it to the snippets page sometime today. Oh yeah, when doing a spec_proc that is supposed to be random, you are supposed to make the if(cmd) return FALSE; check right? Well, when I do that, the proc NEVER fires. Am I supposed to make a call to check procs somewhere else for random procs? Anyhow, I also wanted to know what people thought of the proficiency code I sent them. I've been using it for about a month now, and I can't find any bugs. I've only put in three proficiencies, but all work perfectly. If anyone is using them, cleaned them up, found bugs, etc, please give me a holler. That will go to the snippet site as well if I don't find any bugs soon. Rock on, Chuck Reed +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST