Daniel, I can think of a couple of cases where builders have wanted max levels. Mainly, certain equipment can be created to help newbies only. These equipment do cheap things for you, like heal movement, save you from death, etc. As you experience farther, you should no longer need this equipment. I implemented max/min levels on my MUD, but in general mortals _hate_ this. I've been thinking of ways around max/min levels on equipment, but haven't thought of any yet. The only solution is to crack down on high level mortals giving newbies great stuff for free and lazy gods and builders. Peter Hartman mud.kuntrynet.com:4000 " Everywhere he goes he stays - a stranger." -- Laurie Anderson On Fri, 1 May 1998, Daniel Koepke wrote: > On Thu, 30 Apr 1998, Del Minturn wrote: > > ->Going along with this.. how about a MAX_LEVEL also(including objects)?? > > What would the point of that be?! I don't think anyone cares if a > level 30 uses a weapon in the 5-10 level range. They can suck if they > want to...(and actually, I never liked the concept of min-levels for > objects, either). > > -dak > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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