I have noticed that the fighting procedure in Circle is quite wierd. If I attack a mobile, then I will strike my first attack (This is good, but then comes the wierd part). Then, the procedure will go like this: <Enemy Strikes all their Attacks> <You Strike all your Attacks> I would like some suggestions on how to make the procedure a little more random. Like: <You attack> <You manage to Attack again> <The enemy strikes> <You strike once more, all attacks used up> <The enemy strikes> <The enemy strikes their last attack> You see here, that in the standard procedure, the attacks comes in just an ugly row. That is very irritating sometimes. The example shows that the combatants strikes a little more random (Maybe an Inititative-system or something, I don't know. Have only managed to get crashes when trying to add something like that). What can be done? Any suggestions. (I have the Multi_attacks snippet). >Christoffer +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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