On Sat, 2 May 1998, Ed Wrotniewski wrote: ->Under GDB, when it reports the contents of a variable that is a pointer ->(struct char_data *ch) it obviously shows you the memory address that ch ->pointed to. Is there any way to examine that memory address and see what ->exactly ch was? So if a mob is crashing the mud by doing something, I can ->see what mob it was exactly. 'print *ch' I believe. Also, 'print ch->player.name' should work, and you can even do, 'print ch->in_room' to find out where they were when the game crashed. -dak +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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