[WIN95] [MSVC++ 5.0] My MUD crashes everytime I look at mobs, objects, players, and [maybe] directions and extra descriptions. Then after I wade through the error messages, my computer screws up royally with the same message in blue, dos GPF form. Here's what happened. I typed LOOK PUFF, where Puff was mob #1 in stock Circle. I debugged and I got the following: In the disassembly window, a yellow arrow pointed to: 0043BED1 movsx edx,byte ptr [ecx] In the variables window, it showed: this CXX0017: Error: symbol "this" not found On the debug tab of the Output window, it had the following errors: Loaded 'C:\MPRPG\CIRCLMUD\CIRCLE30\circle.exe', no matching symbolic information found. Loaded 'C:\WINDOWS\SYSTEM\WSOCK32.DLL', no matching symbolic information found. Loaded 'C:\WINDOWS\SYSTEM\URL.DLL', no matching symbolic information found. Loaded 'C:\WINDOWS\SYSTEM\SHLWAPI.DLL', no matching symbolic information found. Loaded 'C:\WINDOWS\SYSTEM\SHELL32.DLL', no matching symbolic information found. Loaded 'C:\WINDOWS\SYSTEM\COMCTL32.DLL', no matching symbolic information found. Loaded 'C:\WINDOWS\SYSTEM\USER32.DLL', no matching symbolic information found. Loaded 'C:\WINDOWS\SYSTEM\GDI32.DLL', no matching symbolic information found. Loaded 'C:\WINDOWS\SYSTEM\ADVAPI32.DLL', no matching symbolic information found. Loaded 'C:\WINDOWS\SYSTEM\KERNEL32.DLL', no matching symbolic information found. And when I first tried to debug, it gave me some sort of error message similar to: Unhandled exception at 0x000000005 [or some similar number of 0s] in Circle.exe. Here is the code in look_at_target. *snip* void look_at_target(struct char_data * ch, char *arg) { int bits, found = 0, j; struct char_data *found_char = NULL; struct obj_data *obj = NULL, *found_obj = NULL; char *desc; if (!ch->desc) return; if (!*arg) { send_to_char("I don't see that here!\r\n", ch); return; } bits = generic_find(arg, FIND_OBJ_INV | FIND_OBJ_ROOM | FIND_OBJ_EQUIP | FIND_CHAR_ROOM, ch, &found_char, &found_obj); /* Is the target a character? */ if (found_char != NULL) { look_at_char(found_char, ch); if (ch != found_char) { if (CAN_SEE(found_char, ch)) act("$n looks at you.", TRUE, ch, 0, found_char, TO_VICT); act("$n looks at $N.", TRUE, ch, 0, found_char, TO_NOTVICT); } return; } /* Does the argument match an extra desc in the room? */ if ((desc = find_exdesc(arg, world[ch->in_room].ex_description)) != NULL) { page_string(ch->desc, desc, 0); return; } /* Does the argument match an extra desc in the char's equipment? */ for (j = 0; j < NUM_WEARS && !found; j++) if (GET_EQ(ch, j) && CAN_SEE_OBJ(ch, GET_EQ(ch, j))) if ((desc = find_exdesc(arg, GET_EQ(ch, j)->ex_description)) != NULL) { send_to_char(desc, ch); found = 1; } /* Does the argument match an extra desc in the char's inventory? */ for (obj = ch->carrying; obj && !found; obj = obj->next_content) { if (CAN_SEE_OBJ(ch, obj)) if ((desc = find_exdesc(arg, obj->ex_description)) != NULL) { send_to_char(desc, ch); found = 1; } } /* Does the argument match an extra desc of an object in the room? */ for (obj = world[ch->in_room].contents; obj && !found; obj = obj->next_content) if (CAN_SEE_OBJ(ch, obj)) if ((desc = find_exdesc(arg, obj->ex_description)) != NULL) { send_to_char(desc, ch); found = 1; } if (bits) { /* If an object was found back in * generic_find */ if (!found) show_obj_to_char(found_obj, ch, 5); /* Show no-description */ else show_obj_to_char(found_obj, ch, 6); /* Find hum, glow etc */ } else if (!found) send_to_char("I can't find the object you're looking for.\r\n", ch); } *snip* I haven't touched this code at all. Does anyone know what's wrong? Sorry to spam the list. Thanks, -JW Your MUD name here. localhost 4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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