I want to add some built in quest adventures that players can complete to do things such as increase an attribute one point or give them a specific skill. I need some ideas on how I could keep track of what quests a player has done, mainly to prevent them from doing the quest again. (I do not want a player racking up some strengths points, etc...) I thought about using the spares in the player file but I would be limited in how many items I could keep track of. Any ideas? Thanks, Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST