> Objs are harder. I have 50 levels. I broke down the objs into 6 power > levels: > 1 - 10: Newbie > 11 - 20: Experienced > 21 - 30: Average > 31 - 40: Advanced > 41 - 50: Expert > Quest: Most Powerful and usually unique for objects, we decided to use a credit type system. for example, every item gets the level restriction in credits that can be spent to give the object advantages (plusses to dam, str, etc). also, credits can be gained by giving disadvantages. this is not used for eq meant to be used by less than level 10, and newbie eq is approved on a per case basis..but it works pretty well for greater than 10..hrm..here's the actual template that we give to our builders.. siv --| included file |-- Please Read This Message Completely. Object Credit Template. Version 2.0 Introduction: The following is a detailed series of charts for object construction on the cyberenet mud. It is based on a point system, with the base number of points being based precisely on the level restriction of the object. Example: Level 27 restricted item has 27 points to distribute. You may use up to all of these points to, essentially, buy different traits for your object. The tricky part is, you may also give negatives to gain more points. Some of the traits are cumulative, meaning that you can give the bonus, or negative, to the item over and over for the same number of credits. Some, on the other hand, are not cumulative, as each new amount has a new point value on an incremental scale. The following scales will illustrate more cleary. A) Non-Wieldable PC Equipment Format: (Amount of Bonus) (Type of Bonus) (Cost/Bonus In Credits) Note:Negative credits means take it away from credit total, while a positive credit amount should be added to credit total. 1 Damroll -10 -1 Damroll +5 2 Damroll -25 -2 Damroll +15 3 Damroll -50 -3 Damroll +30 4 Damroll -80 -4 Damroll +50 5 Damroll -120 -5 Damroll +75 1 Hitroll -10 -1 Hitroll +5 2 Hitroll -20 -2 Hitroll +10 3 Hitroll -35 -3 Hitroll +20 4 Hitroll -65 -4 Hitroll +35 5 Hitroll -105 -5 Hitroll +55 -1 AC = -1 (Negative AC helps your AC, this is not ac-apply) +1 AC = +1 +1 AC-Apply = -3 (Positive AC-Apply helps your ac and can be multiplied -1 AC-Apply = +1 by certain positions on the body.) +10 Maxhit = -15 -10 Maxhit = +7 +10 Maxmana = -7 -10 Maxmana = Is Not Permitted. +10 Maxmove = -2 -100 Maxmove = +5 For each class you would like to be able to use the piece of equipment you must pay with credits. Warrior = 0 Shadowen = 0 Thief = 1 Assassin = 1 Paladin = 1 Dark Knight = 1 Ranger = 2 Elementalist = 3 Monk = 3 Magic User = 3 Cleric = 3 Supreme Magus = 4 Some packages are allowed: All Fighter (WA, SH, TH, AS, PA, DK, RA, MO) = 6 All Mage (EL, MU, CL, SM) = 11 Everyone (ALL) = 17 Attributes: +1 Strength = -25 -1 Strength = +15 +1 Dexterity = -20 -1 Dexterity = +10 B) Non-Bow Weapon Scale: Weapons, with the exception of the bow get a number of credits equal to half their level restriction rounding up the loss. Also, damroll modification, + or - is not allowable on any piece of equipment under any circumstances. The following scale shows the approximate average damage a weapon should have based on its level. Level Avg_Dam 1 5 10 10 20 15 30 20 40 25 50 30 60 35 70 40 80 45 90 50 100 55 C) Bow Scale: Note: Modifications to bow hitroll and/or damroll is not permitted. The level restriction of the bow divided by 3 is the number of base credits available for distribution on non-hitroll/damroll traits. The following scale shows the approximate hitroll of bows of varying levels. This hitroll may not be traded in for more credit and must adhere fairly closely to the following: Level Hitroll 1 2 10 5 20 10 30 15 40 20 50 25 60 30 70 35 80 40 90 45 100 50 Arrow Average Damage Template: Note: Arrows are a special item, similiar to wands in that they have a certain amount of charges. When a ranger holds a bundle of arrows and wields a bow in battle, each round another charge/arrow is used until there are none left and the archer must grab a new bundle. The level restriction of each bundle should be about 10 levels lower than the level of PC buying the item. Example: A level 30 ranger should be allowed to save up and purchase a level 40 bundle of arrows if he/she save up enough gold, but not much beyond that. The following scale shows the level, average damage, and the cost per each arrow. The number of arrows in the bundle is at your discression but keep in mind the cost may get too high for PC's and we want to have them grabbing new bundles fairly often. The tenative limit for maximum charges per bundle is 100. Note on Restricting Items: Please restrict each item within 5 levels of the mob that has it, or the area in which it is found/purchased. Also, do not leave powerful eq in the inventory of poewrful mobs as it can get stolen. Additional: Never, under any circumstances should you add a permenant affection to a piece of equipment without verified implementor consent. Regardless, if it is Perm_sanc or Perm_infravision, you need special permission to add it to a piece of equipment. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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