On Tue, 5 May 1998, AxL wrote:
-> Well, I plan to use something along the lines of the below. This is
->a weapons listing from the Unix game Moria. I never liked the fact that a
->dagger in one area is 1d6, and one from another area is 4d6. Doesn't
->matter how magical/intelligent the thing is, it is still a damn dagger,
->and should have roughly the same base damage dice.
[Perhaps somewhat of a topic change, but still an interesting idea]
Hmm, standardization of damage dice for weapon types is a good idea.
But there is a signifigant problem in that big things inflict
different types of damage. Hence, I would suggest creating
implementing different types of damage (crushing, piercing, slashing,
etc.) and armor (the same types). In this way, you could have a sword
that did 2d6 slashing and 1d4 piercing. It could attack either way.
This also means that armor is not so generally good with barely any
trade-offs (unless you are doing speed based combat rounds or some
other calculations concerning weight worn). A slash or pierce might
not do much to that chain mail, but I don't see why it'd dampen the
blow of a club...
-dak
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