On Tue, 5 May 1998, AxL wrote: -> Well, I plan to use something along the lines of the below. This is ->a weapons listing from the Unix game Moria. I never liked the fact that a ->dagger in one area is 1d6, and one from another area is 4d6. Doesn't ->matter how magical/intelligent the thing is, it is still a damn dagger, ->and should have roughly the same base damage dice. [Perhaps somewhat of a topic change, but still an interesting idea] Hmm, standardization of damage dice for weapon types is a good idea. But there is a signifigant problem in that big things inflict different types of damage. Hence, I would suggest creating implementing different types of damage (crushing, piercing, slashing, etc.) and armor (the same types). In this way, you could have a sword that did 2d6 slashing and 1d4 piercing. It could attack either way. This also means that armor is not so generally good with barely any trade-offs (unless you are doing speed based combat rounds or some other calculations concerning weight worn). A slash or pierce might not do much to that chain mail, but I don't see why it'd dampen the blow of a club... -dak +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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