Just in response to Alex's suggestion about armor cracking and stuff --- I play on a MUD whereby the former implementor (Hi Bz!:)) thought about adding damaged eq, that is, each fights deteoriates in % --- I personally thought this was a great idea, but it made the more powerful players have a whinge. Although, when one thought about it --- the more powerful players would've benefitted because the "newbies" would struggle to fund repairs, and the better ones could just collect. Although, I put up an idea about having a damage restrict <= 14 --- that is, any over lvl_15 would have their equips damaged during battle. One more thing --- a few ideas were dicussed about having "tweaked" equipments which I think is really a great idea. Along with Diablo, there is another game currently --- Warlords III --- uses the same concept, and those who have played Warlords II and below would know exactly what I mean. Cheers, Caniffe. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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