On Tue, 5 May 1998, Daniel Koepke wrote: > Dare I say it? RTFC. I AM RingTFC (I knew someone would say that as soon as I sent the message). Thanks for your code. I DO know where to put it. > > Of course, you have to put that in the right place... > > -dak > Ok, this wasn't just a useless spam message in reply, I actually do have a semi-serious question: I expanded my set of levels to 60 (6 immortal levels and 54 mortal ones), in the level_exp function, it has a bunch of case statements returning exp values, could I replace them with the following code? case CLASS_WARRIOR: if (level != 0) if (level != 1) if (level != 2) return curr_exp * (level/100) + 1; else return 2000; else return 1; else return 0; break; now it compiles, but I have this REALLY bad feeling that I've gone and done something really dumb... What I want, is to make it so that every level's exp is determined as a percentage of the previous level (i.e. level 20 would require 120% of the exp level 19 required. I hope that makes sense). If I've done something wrong, can someone stamp me with a 'STUPID NEWBIE' stamp, and help me out? Thanks. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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