>>What I want, is to make it so that every level's exp is determined as a > >>percentage of the previous level (i.e. level 20 would require 120% > of the > >>exp level 19 required. I hope that makes sense). > >You'll have to come up with a mathematical equation here. Into >trigonometry and logarythms? :-) >- Chris Jacobson it depends what you mean - you could have 1 = not applicable 2 = 2000 greater than 2 : exp to reach next level = 2000 * (1.2 ^ (level-2)) that would be : lev2 = 2000 lev3 = 2400 lev4 = 2880 but i think that would work better on a "you need x experience to reach next level" type system where you reset the players exp to zero after levelling and adjust the mob exp tables accordingly, rather than a "you have scored x experience points in total and you need x to level" -Skined +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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