Hello, I'm working on a 'fly' spell, and I made the spell like normal, with AFF_FLY. Then I made a preference flag PRF_FLY, to enable players to stand (not fly) even if they have the ability to fly, and choose to fly again later (for as long as the spell lasts) I forgot that technically, mobs don't have the PRF flags, since it is stored in char_data.player_specials.pref, which in structs.h is defined as "PC only", sort of... it seems to work fine, using PRF_FLAGGED for mobs, though... Is it a bad thing to use these flags for mobs? Is there a "neater" way to do what I'm doing? Any help will be greatly appreciated. Havoc of Dagmarck (Mark Gerritsen) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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