At 10:01 AM 5/6/98 +1000, you wrote: >The part I need help with, is the actual spell effect, I'm not sure what >I'd use to calculate how many hitpoints to add to him/her. >I'd just like to know what functions to use to get this: > if(affected by vamp touch) >Attacker hps = Attacker hps + Damage done to victim. Just off the top of my head, I'd put it in fight.c in the damage() function. Right before you make the call to update_pos(victim) you can add your IF statement: if (affected by vamp touch) //don't know what you called the flag GET_HIT(ch) += dam; // Increase attacker hps by damage done Steve +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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