>I didn't see anything wrong with the rest of the posted code, but the >symptom mentioned (dereferenced ch) is a little vague. Since this is >something which causes death, make sure there's no way any code tries to >access ch after the character is killed. > >This would be a good time to learn how to use your debugger's >single-stepping feature, since it's such a small amount of code to step >through. What happens is that ch is not a valid parameter to the act("Blah", FALSE, ch, 0, 0, TO_ROOM); die(ch, NULL); and other ch referenced calls in EVENTFUNC(timed_dt). As soon as event_obj is passed to EVENTFUNC, ch is screwed. Chuck Reed | "Jesus saves . . . . he passes to Moses. | creed@i-55.com | Moses shoots, HE SCORES!" -Unknown | +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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