just wanted to let everyone know i uploaded patches for the new version of hedit (for oasis olc)..i uploaded two files, heditv2.tar.gz and heditv2+olc.tar.gz..the first is just the editor, and the second is oasis v1.6b with the editor..here's the readme (constructive criticism welcome) heditv2.README: this is a patch for an online help file editor.. this patch was made against stock 3.0 bpl 12 with the OasisOLC version 1.6b from the george greer's site.. to install, put the file heditv2.patch in your src directory..then type: patch < hediv2t.patch if you see any hunks that have failed, you'll have to patch it manually using the .rej files as a guide.. notes.. - standard disclaimer...this patch may indeed nuke your src, world files, mail files, torch your house, kill your dog, and make you get fired from your job..beware and make backups of your entire mud (especially help files) - you must unify all your existing help files into a file called 'help.hlp' under lib/text/help, and have this as the only entry in the 'index' file in that directory. the stock help files are included in this archive in the file 'help.hlp'. - this also adds in help file min levels that will need to be set for immortal help entries (unless you want mortals to be able to get help on wiz commands)..thanks for this part go out to Akuma..you can reach him at doomer@bayou.com (or kramer.tander.com 1666 as Akuma) new features.. - help entries are saved internally first, and can be saved to disk later by typing 'hedit save' from the command line. (this has the fallout effect of not being able to edit the 'save' entry, but oh well) - by popular request, you can now change the help entry keywords via menu, rather than entering them as the first line of the entry (as you had to do in version 1) - this significantly changes the format of the help table, making it indexed by entry rather than keyword. this has the effect of making the help setup simlar to that of mobs, objs, and rooms, making it easier to understand. another benefit is the removal of a stock help bug (a potential memory overrun). if you use this, you don't have to give me credit or anything..just drop by my mud if you feel like it, and post a message on the board..and if you wanted to pay me back, you could hunt down a bug or two before you left :) if you have any problems, you can email me at siv@cyberenet.net.. siv cyberenet.net 4000 "Because there is no problem in this world so intractable or complicated that it cannot be solved by killing anyone even remotely connected to it." The Scorched Earth Party - +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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