At 10:03 AM 5/9/98 +0300, you wrote: >Try to do these steps: >zedit new 50 >redit 50 >s (scripts) >x (exit script editor) > I've fixed this and will be releasing PL4 with it fixed. I forgot the details and my mud server is down at the moment, but the crash will occur as a result of editing any non-existant room or object. (Mob's just happen to get lucky. As I vaguely recall, the bug lies in that the script editor likes to know if this script is for a mob, room, or object, and in editing a new XXX, the field that tells the script editor is zero'ed out, and mobs use value 0.) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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