>I added the ANTI_<race> flags to the normal obj flags, and now that I look >back on it, I wish that I had added them to a bitvector of their own. That >way the rest of the object flags wouldn't be cluttered the the >ANTI_<class> and ANTI_<race> flags. LIke Usama says, it is a bit of work, >but would be well worth it. It is well worth it. I made two object flags areas. One for ANTI flags and one for ITEM flags. The differences are like so: A few ANTI flags: ANTI_PALADIN ANTI_DWARF ANTI_DROP ANTI_SEE (intangible stuff) ANTI_LOCATE A few ITEM flags ITEM_TWO_HANDED ITEM_MAGIC ITEM_HOLDABLE You get the point. And yes, it is a bit of work . . . . but isn't that why you run a mud? :) Chuck Reed | Ash of Dark Horizon | creed@i-55.com | telnet://dh.gator.net:6001 | creed@selu.edu | http://www.i-55.com/~twingo/horizon | ash@dh.gator.net | http://www.jokes.com (Not mine, but funny) | +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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