Has anyone incorparated mass along with the weight of an item for the usage of containers? For example, a canoe may weigh 50 pounds/units, and your backpack maybe be able to hold 100 pounds/units of weight, but maybe your backpack is only able to store a mass of of 50, and the canoe has a mass of 200, thefore it won't fit into the backpack. I think this would add a little realism to the game. The case I noticed where the stock system lack is when a player has potions. Now to make potions weight 12 pounds each is a little unrealistic (but then we are talking a fantasy based game), but a lot of realms do make the potions weight this much so players can not have 50 to 100 potions in a container. Would it not be easier to have them a weight of 1 or 2 which is more realistic, but have them have a mass of around 10? This system may also go for carrying items. A player may be able to lift and carry 200 pounds, but to have may items in their hands (or inventory as mud goes) would be a little bit harder because they all have mass. I have been thinking about adding this, and it will take some work to make sure I change all the occurances of weight and add mass, though I think in the long run it will be worth it. - Kyu - +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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