On Sun, 10 May 1998, Del Minturn wrote: ->I have also tried ch->in_room, that didnt work either. ->I also had a send_to_char in the if statement which didnt show. ->The if statement does not seem to come true, ->Does anyone have a !recall that I can compare it to? It seems like a pretty simple thing to do. After the first (and only, for that matter) if check in spell_recall() add, if (ROOM_FLAGGED(victim->in_room, ROOM_NORECALL)) { act("$n briefly flickers, caught mid-teleport...", TRUE, victim, 0, 0, TO_ROOM); send_to_char("You flicker but don't go anywhere.\r\n", victim); return; } Hmm...? -dak +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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