On Tue, 12 May 1998, Christoffer Lundberg wrote: ->I have encountered a small problem with my MUD. It crashes at random ->times, and the only thing that goes "SYSERR" in the log is the line at the ->bottom of the above lines. I have checked all extract_char involvences, ->but all are stock circle. I don't mean to be a pedant, but this is NOT a crash. This is the MUD quitting out because it found a condition it didn't like. Namely that the character being extracted was in NOWHERE. This is not, to my knowledge, any reported bug with either of the OLC systems (you didn't specify which you use) and I don't see how it is really related to the OLC system at all. Also, looking at the extract_char() calls won't help you find where you've set ch->in_room to NOWHERE. So, to summarize, it's probably(!) not a bug with whatever OLC system you're using, and it is likely a mistake you have made with some other code--specifically, any code that changes what room the character is in. I might suggest making the log() statement in extract_char() print out the character's name who caused the problem and then figure out why extract_char() was being called (were they quitting the game or killed or...?) That should help you narrow down the suspects. -dak : Terms and details are very important... +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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