Well, you need to define them in spells.h Place the name for it in spell_parser.c And you can put the actual skill anywhere you like. I put comabt oriented skills in act.offensive.c, object related skills in act.other.c and etc..... If the skill is a command the player types, you must also place the command in interpreter.c If you want all gods to have the command, you need to add a skillo() entry I believe at the bottom of spell_parser.c Also, assign the skill to certain classes/levels in class.c I think I convered it all, Chuck -----Original Message----- From: Ryan Stucl <ryan@SHIVA.ML.ORG> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Wednesday, May 13, 1998 12:41 PM Subject: skills >skills. What files do i have to put them in (all of em) >class.c >spell_parser.c >what else..? > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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