Try removing your compiler optimization flags. One optimization technique is to combine two variables that are not used at the same time into one location - this makes data needs smaller and makes your code harder to debug. Perhaps this is what you're running up against. Debugging optimized code can be an interesting experience. At 12:17 PM 5/14/98 -0500, you wrote: >I've had the strangest thing happen to me while troubleshooting code >recently. I worked around it the first time, but tis is something that >definitely needs fixing. > >What is happening is that I'm adding variables and code to an existing >function (mobile_activity) which when compiled are completely ignored. >Dong an "info locals" in gdb doesn't show my variables, and if I try to >print them, I'm told there aren't any variables of that name in this >context. Strangely, the code shows up as expected when I "list" it, and >if I pass the variables to functions, they're passed as 0. > >Here's a specific example. I'm adding a dragon breath feature where I >need to check each mob for it's dragon type, which I then pass to the >dragon_breath() function if the mob is a dragon and fighting. I'm using >mob >flags to set dragon type so I don't have to do anything with the mob >files. > >In mobile_activity(), I added int dragon_type. A little ways down, >dragon_type is found by doing some bit shifting (I'm using 5 mob flag bits >to allow for 31 dragon types). If the dragon type is valid and the mob is >fighting, I call dragon_breath(ch, dragon_type). > >Now, when this code runs, it acts as if dragon_type is always 0. I've >doublechecked my math to make sure it's correct. GDB tells me dragon_type >doesn't exist in mobile_activity. > >Any ideas about what's going on here? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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