Re: Spells and Races -or- Body Parts patch and a "Newbie MOTD"

From: Chuck Carson (chuck@EDEN.COM)
Date: 05/18/98


Del wrote:
>
> Chuck Carson wrote:
> >
The mob multi-attack routine is done the same way based
on the mob's level instead of a skill level. It actually
balances out. With 200 mortal levels, players do not see
the multi attacks until high leels, wherein the mobs are
much tougher as well.

Chuck


> > attack as GET_SKILL(ch, SKILL_2ATT) > number(1,120), then if that fails,
> > they get no chance at 3rd, but if 2nd is a success, third is ckecked as
> > GET_SKILL(ch, SKILL_3ATT) > number(1,150) and so on. Thus would be
> > perfect
> > in your situation. While 5 attacks is extremely powerful, I have 200
> > mortal levels and I currently only assign up to 3 attacks to PC's. I
> > just
> > added the extra two for expansion.
>
> I have always hated the idea that if you had 3 attacks, and seemingly the
> average number of attacks characters get is about half of that. Mostly when
> your
> stats show you have 3 attacks, you should get 3 attacks. Not a percentage of
> that!
>
> Atleast, if you have 3 attacks, the first two ALWAYS goes, and maybe 75% that
> the
> third one will go through.
>
> Mainly, if a mob has 6 attacks, IT WILL ALWAYS HAVE 6 ATTACKS!!! That is not
> quite fair for the player.
>
> I think that mobs and players should have the same abilities, that is, if the
> mob has the ability to do something the player should also.
>
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