Del wrote: > > Chuck Carson wrote: > > The mob multi-attack routine is done the same way based on the mob's level instead of a skill level. It actually balances out. With 200 mortal levels, players do not see the multi attacks until high leels, wherein the mobs are much tougher as well. Chuck > > attack as GET_SKILL(ch, SKILL_2ATT) > number(1,120), then if that fails, > > they get no chance at 3rd, but if 2nd is a success, third is ckecked as > > GET_SKILL(ch, SKILL_3ATT) > number(1,150) and so on. Thus would be > > perfect > > in your situation. While 5 attacks is extremely powerful, I have 200 > > mortal levels and I currently only assign up to 3 attacks to PC's. I > > just > > added the extra two for expansion. > > I have always hated the idea that if you had 3 attacks, and seemingly the > average number of attacks characters get is about half of that. Mostly when > your > stats show you have 3 attacks, you should get 3 attacks. Not a percentage of > that! > > Atleast, if you have 3 attacks, the first two ALWAYS goes, and maybe 75% that > the > third one will go through. > > Mainly, if a mob has 6 attacks, IT WILL ALWAYS HAVE 6 ATTACKS!!! That is not > quite fair for the player. > > I think that mobs and players should have the same abilities, that is, if the > mob has the ability to do something the player should also. > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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