I just patched in Obuild .08 into my bpl11 code, and everything went like a charm except it failed on config.c and I had to do it by hand from then on. But I'm having a problem with objs setting the wrong values. I'll explain: I load up and oedit obj 6900, which is a blank weapon 1d1 with weapon type 4. I do an ostat, vstat or just plain stat and it shows it as a STAFF, where it should've been a WEAPON. Then I change it to type WEAPON. (oset weapon) and it changes the weapon type to 5 now. This is after I restored the "int value[3]" back to original, I had an extra one for level restrictions. It was doing to same thing before as it is now. I assume that somewhere its reading the same variables or something, because I can't seem to find anything wrong. If anyone has any ideas/suggestions/places to look for this problem I'd appreciate it. Leonard Burns IV +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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