On Tue, May 19, 1998 3:16 PM, Pure Krome <mailto:pure@SPRINT.COM.AU> wrote: >Just an idea. > >If i kill a mob, a corpse is created. fine. > >then i quit the mud ... an NO ONE is left on the mud. >the mud then *goes to sleep* > >if i return, in say ... 3 RL hours, and no one else has come on either, then >the corpse shouldn't have decayed, eh ? > >*heheh* > >and then, this could further apply to things like mob hp regen, weather, etc >etc 1. How much use is a sleeping MUD? If you have it running on a system, the admin expects it to be running and can handle that, otherwise he'd get ticked every time a bunch of people showed up. So the gain when the mud sleeps is minimal, right? 2. You could have the MUD update all time-based stuff when it wakes back up, factoring in the number of ticks that have passed. Judson Powers Morgaelin MUD powers@rjsonline.net telnet://mud.dwango.com:3000/ "Friends help you move... real friends help you move bodies." +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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