Another silly question. when i try to save a trigger in the game with trigedit it don't work the code says this .. ->Oops, I forgot what you wanted to save So... this is what my quick grep and vi have shown .. <olc.c> if (save) { const char *type = NULL; switch (subcmd) { case SCMD_OLC_REDIT: type = "room"; break; case SCMD_OLC_ZEDIT: type = "zone"; break; case SCMD_OLC_SEDIT: type = "shop"; break; case SCMD_OLC_MEDIT: type = "mobile"; break; case SCMD_OLC_OEDIT: type = "object"; break; } if (!type) { send_to_char("Oops, I forgot what you wanted to save.\r\n", ch); return; } It's obvious that i'm missing the SCMD_OLC_TRIGEDIT or whatever it is. Where can i find the code to put trig saving / loadin in ? is there a trigedit_save_to_disk(..); break; ??? maybe i've totally confussed myself with triggers and stuff ... :( help me pwease :) Jussy +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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