I am trying to plan a method to allow traps in rooms that can be a) activated automatically when a player enters the room and b) activated in a random manner I really want a way that I can write a spec_proc and have random chances of a trap being triggered based on the number of players in the room and etc.... Am I right in thinking that room spec_procs are only executed when something happens in the room such as a command being entered? (I mean the server doesn't check for room spec_procs every X pulses does it?) If I were to make it so that it did, do you think this would increase the lag considerably (I mean would running through the entire list of rooms checking for a spec_proc create significant load)? Does anyone have any clever ways to implement such a feat? Thanks in advance, Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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