At 04:28 AM 5/21/98 -0700, you wrote: >>Trigedit is a part of the OasisOLC extension made for DG by me; it is >>available >>from www.equoria.com, and it is currently in instantiation pl3. Pl4 is a >>little >>overdue, but should be out within the month. It has a few bug fixes and some >>enhancements. > >Any chance of an Obuild support bit? ;) Seriously though, what sort of >enhancements are you plotting? Nope, no Obuild; I thought you were undertaking that? I am still planning to release it in with- and without- oasis versions. Quickly looking at the top of my readme, the additions for pl4 include: several new %actor.XXX% fields: str, stradd, wis, dex, con, cha, fighting, riding, ridden_by, weight (fighting, riding, and ridden_by will return a new character, and riding/riden_by need macros used in DAK's mount code to compile in.) Command triggers receive %cmd% - the command typed mobs and objects have a new trigger type: load-trigger, for when they are loaded into the mud. rooms have a zone-reset trigger objects have an "otimer" command to set their timer, and a timer trigger for when it expires. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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