Re: [msvc][heditv2] free_help bug

From: Rasdan (rasdan@PEAK.ORG)
Date: 05/24/98


> +  /* free(room); - ASAP */

Why not just use a byte in each of the main structs (room, mob, obj, shop,
etc) that tells you whether or not to save a room? Granted, it won't
delete it from active memory but when it actually saves the rooms, just
skip over that room, so next reboot it's gone.

Rasdan

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